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<title>cosmicorigins's CGPortoflio Gallery</title>
<link>http://cosmicorigins.cgsociety.org/gallery/</link>
<description>cosmicorigins's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Unwelcome Guests</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/634731</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1211551486_small.jpg"><br><br>Photoshop concept pre-vis]]>
	</description>
	<pubDate>Fri, 23 May 2008 14:04:51 +0000</pubDate>
	</item>
	<item>
	<title>Queen Anne's Revenge</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/425677</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1187719269_small.jpg"><br><br>Commissioned painting using acrylic on 36&quot; x 48&quot; canvas for non-profit organization Grand Foundation's &quot;Blackbeard's Ball.&quot;]]>
	</description>
	<pubDate>Mon, 06 Nov 2006 02:41:29 +0000</pubDate>
	</item>
	<item>
	<title>Mars Research Station</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/424650</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1162506505_small.jpg"><br><br>Martian Research Station created for animated cinematic sequence.  Location modeled from actual Martian DEM (Digital Elevation Map) near Mars North Pole.  Learned that we more easily identify with blue-sky settings than we do with red-sky settings when it comes to suspension of disbelief.  Perhaps in Iraq or Saudi Arabia, they may get to witness a red sun-set.  Fun assignment published in &quot;Descent 3&quot; cinematic movie.  View on <a href="http://cosmicorigins.com/3d-cinematics/3d-cinematics-reel.html" target="_blank">Demo Reel</a>]]>
	</description>
	<pubDate>Thu, 02 Nov 2006 22:28:31 +0000</pubDate>
	</item>
	<item>
	<title>Spy Satellite - Boeing</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/408029</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1158862619_small.jpg"><br><br>Created, animated and rendered using 3DSMAX, for a Boeing project.  View on <a href="http://cosmicorigins.com/3d-cinematics/3d-cinematics-reel.html" target="_blank">Demo Reel</a>]]>
	</description>
	<pubDate>Thu, 21 Sep 2006 18:17:01 +0000</pubDate>
	</item>
	<item>
	<title>Space Invader Attacks</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/424666</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1162508550_small.jpg"><br><br>A pre-vis render of a Space Invader flying over the C.E.D. (Collective Earth Defense) Expediator Dreadnaught.]]>
	</description>
	<pubDate>Thu, 02 Nov 2006 23:02:33 +0000</pubDate>
	</item>
	<item>
	<title>Into The Abyss - Trailer Submersible</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/408026</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1158862175_small.jpg"><br><br>Created and <a href="http://cosmicorigins.com/3d-cinematics/into-the-abyss.html" target="_blank">animated</a> using 3DSMAX and composited with FX using Sony Vegas for &quot;Into The Abyss&quot; trailer.]]>
	</description>
	<pubDate>Thu, 21 Sep 2006 18:09:37 +0000</pubDate>
	</item>
	<item>
	<title>Virginia City Mine</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/425665</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1162779733_small.jpg"><br><br>After visiting Virginia City Nevada, I needed an outlet for the &quot;vibe&quot; I felt imagining about what a mine was like in 1859, and so I sketched it in Photoshop.]]>
	</description>
	<pubDate>Mon, 06 Nov 2006 02:22:16 +0000</pubDate>
	</item>
	<item>
	<title>Invader Drone</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/424655</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1162507056_small.jpg"><br><br>Large Space Invader Robots attack Earth, and this is one of them, created for cinematic movie.]]>
	</description>
	<pubDate>Thu, 02 Nov 2006 22:37:38 +0000</pubDate>
	</item>
	<item>
	<title>C17 Landing - Boeing Project</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/408027</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1158862457_small.jpg"><br><br>Created, rendered and animated using 3DSMAX.  View on <a href="http://cosmicorigins.com/3d-cinematics/3d-cinematics-reel.html" target="_blank">Demo Reel</a>]]>
	</description>
	<pubDate>Thu, 21 Sep 2006 18:14:19 +0000</pubDate>
	</item>
	<item>
	<title>Buddy (Guide-Bot)</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/424670</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1162508932_small.jpg"><br><br>A face only a Material Defender could love! The infamous &quot;Buddy&quot; Guide-Bot (from Descent 1 &amp; 2) returns with a new look for the &quot;Descent 3&quot; cinematic.]]>
	</description>
	<pubDate>Thu, 02 Nov 2006 23:08:53 +0000</pubDate>
	</item>
	<item>
	<title>Beagle Bay (Load-in scene)</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/424665</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1162508305_small.jpg"><br><br>Material Defender's Pyro is rescued from a burning plunge into the sun by Beagle Bay Tractor Beams (From animated 3D cinematic created for &quot;Descent 3&quot;) View on <a href="http://cosmicorigins.com/video/index.php" target="_blank">Demo Reel</a>]]>
	</description>
	<pubDate>Thu, 02 Nov 2006 22:58:28 +0000</pubDate>
	</item>
	<item>
	<title>Beagle Bay </title>
	<link>http://cosmicorigins.cgsociety.org/gallery/424659</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1162507702_small.jpg"><br><br>Digital set created for animated intro sequence in 'Descent 3.&quot;  View on <a href="http://cosmicorigins.com/video/index.php" target="_blank">Demo Reel</a>]]>
	</description>
	<pubDate>Thu, 02 Nov 2006 22:48:25 +0000</pubDate>
	</item>
	<item>
	<title>Level Concept Painting - WDL</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/408047</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1158864427_small.jpg"><br><br>Level concept painting using Photoshop.]]>
	</description>
	<pubDate>Thu, 21 Sep 2006 18:47:09 +0000</pubDate>
	</item>
	<item>
	<title>Berserk Robot</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/437639</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1165336037_small.jpg"><br><br>Concept painting for 3D animation depicting a lab robot that has gone bad due to a virus.  Painted on illustration board using acrylic and scanned into Photoshop.]]>
	</description>
	<pubDate>Tue, 05 Dec 2006 16:27:22 +0000</pubDate>
	</item>
	<item>
	<title>Traxan Ice Post - Conceptual Art for Film Project TQ</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/408053</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1158865079_small.jpg"><br><br>Concept visualization from <a href="http://danielmcmillan.com/film/tq/" target="_blank">TQ</a> screenplay painted using guache on illustration board and scanned in Photoshop.]]>
	</description>
	<pubDate>Thu, 21 Sep 2006 18:58:20 +0000</pubDate>
	</item>
	<item>
	<title>Roxanne's Tree Fort</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/425672</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1162780388_small.jpg"><br><br>Roxanne watches for smoke signals from atop of her Forest Edge Lookout.  Painted using Acrylic on Illustration board and scanned into Photoshop.]]>
	</description>
	<pubDate>Mon, 06 Nov 2006 02:33:12 +0000</pubDate>
	</item>
	<item>
	<title>Roxanne's Castle </title>
	<link>http://cosmicorigins.cgsociety.org/gallery/408068</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1158867893_small.jpg"><br><br>Painted using acrylic on illustration-board and scanned into Photoshop.]]>
	</description>
	<pubDate>Thu, 21 Sep 2006 19:44:56 +0000</pubDate>
	</item>
	<item>
	<title>Project TQ Bad Guys Fortress Concept</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/408050</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1158864783_small.jpg"><br><br>Conceptual painting for Film Project <a href="http://danielmcmillan.com/film/tq/" target="_blank">TQ</a> using guache on illustration board and scanned in Photoshop.]]>
	</description>
	<pubDate>Thu, 21 Sep 2006 18:53:05 +0000</pubDate>
	</item>
	<item>
	<title>Expediator Dreadnaught</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/408030</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1202843135_small.jpg"><br><br>Expediator Dreadnaught space-battleship.  First appeared in the &quot;Descent 3&quot; PC Game. ]]>
	</description>
	<pubDate>Thu, 21 Sep 2006 18:21:44 +0000</pubDate>
	</item>
	<item>
	<title>Material Defender's Personal Blaster 3D Prop</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/408034</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1162507194_small.jpg"><br><br>3D prop created, rendered, and animated using 3DSMAX for Descent 3 PC Game movie character.  Published by Interplay.]]>
	</description>
	<pubDate>Thu, 21 Sep 2006 18:28:28 +0000</pubDate>
	</item>
	<item>
	<title>Garbage-Bot</title>
	<link>http://cosmicorigins.cgsociety.org/gallery/424662</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1162508047_small.jpg"><br><br>A drone that hauls away junk in the Beagle Bay scene.]]>
	</description>
	<pubDate>Thu, 02 Nov 2006 22:54:25 +0000</pubDate>
	</item>
	<item>
	<title>Guard Drone - 3D Character Robot </title>
	<link>http://cosmicorigins.cgsociety.org/gallery/408064</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245087/245087_1162506856_small.jpg"><br><br>3D Character Robot body-guard created using 3DSMAX and animated for Descent 3 PC Game movie.]]>
	</description>
	<pubDate>Thu, 21 Sep 2006 19:33:42 +0000</pubDate>
	</item>
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